This study is looking at new ways to help people walk better after a stroke. A stroke happens when blood flow to your brain is blocked, causing damage. The study uses biofeedback, which is like a special tool that gives you real-time information about your walking to help you improve. There are two types of biofeedback being tested: one is a fun, game-like interface shown on a projector screen, and the other is a traditional, non-game version.
Participants will try both types of biofeedback during one session. Some people might also test a virtual reality (VR) version, which uses headsets to create a 3D experience. This study is for people who have had a stroke and can walk, with or without a cane. It will also involve healthy adults to get more feedback on the tools.
- Participation involves only one session.
- Includes game-based and traditional training.
- Eligibility: Ages 30-90 for stroke survivors; 18-90 for others.
The goal is to make walking exercises more engaging and effective for stroke recovery. Participants will give feedback on how motivated and comfortable they feel using these tools.